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Old Aug 10, 2008, 09:22 AM // 09:22   #41
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Quote:
Originally Posted by Celestial Beaver
Never trust the bbCode skill descriptions, a lot are massively outdated. Always read GuildWiki (or the skills in-game) for the correct descriptions.
cool i figured as much..

Im thinking of trying to make an absolute shutdown and massive degen team build... Like something with [spiteful spirit] [visions of regret] and [backfire]...

Is there already a thread for this?
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Old Aug 10, 2008, 09:53 AM // 09:53   #42
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I like [Glyph of Swiftness] + [Visions of Regret]. At 4 Air I can use the Glyph to reduce the recharge of other skills like [Shatter Enchantment].

Not sure if faster recharge is that beneficial yet but still, it's fun.

Before, I'd invariably use [[Weapon of [email protected]] at 8 Restoration...still may be more beneficial yet.
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Last edited by Cebe; Aug 10, 2008 at 10:07 AM // 10:07..
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Old Aug 10, 2008, 10:14 AM // 10:14   #43
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Quote:
Originally Posted by Celestial Beaver
I like [Glyph of Swiftness] + [Visions of Regret]. At 4 Air I can use the Glyph to reduce the recharge of other skills like [Shatter Enchantment].

Not sure if faster recharge is that beneficial yet but still, it's fun.

Before, I'd invariably use [[Weapon of [email protected]] at 8 Restoration...still may be more beneficial yet.
[Glyph of swiftness] + fast casting... Sounds fun

just a thought. what about 2 mesmers heros

mez 1 [arcane mimicry] [visions of regret][glyph of swiftness]

mez 2 [arcane mimicry] [mantra of recovery][glyph of swiftness]

Is that too fast?
As you can probably tell from my other thread, I like [arcane mimicry] a lot
heros tend to be smart about it too.. they seem to only mimic skills from their primary profession. if none are available they resort to secondary profession, then if still none available they may take a useless one like [healers boon]

Last edited by daze; Aug 10, 2008 at 10:24 AM // 10:24..
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Old Aug 10, 2008, 05:14 PM // 17:14   #44
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i use GoS with almost any long recharge dom skill tbh, even in some forms of pvp. as for arcane mim.. idk.. i always hated waiting for recharge.
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Old Aug 11, 2008, 07:57 AM // 07:57   #45
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3 pages and no discussion on [Air of Disenchantment]?

I find [Air of Disenchantment] kinda ironic. I mean it helps to have the monk waste energy to cast enchantments that last 0s but if the target is dervish, it is kinda like free energy and health due to mysticism kicking in. Maybe they could make remaining enchantments on the target included in the expiration effect?
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Old Aug 11, 2008, 08:07 AM // 08:07   #46
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So...don't cast it on a Dervish? At the end of the day, I suspect it'll hinder Dervishes more than it will help them, at least, for those who rely on enchantments like Heart of Fury.

Moreover, Monks shouldn't be up front with Dervishes anyway so it's probably easy enough to target the Monk on their own if that's what you really want to do.
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Old Aug 11, 2008, 08:20 AM // 08:20   #47
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Quote:
Originally Posted by GourangaPizza
3 pages and no discussion on [Air of Disenchantment]?

I find [Air of Disenchantment] kinda ironic. I mean it helps to have the monk waste energy to cast enchantments that last 0s but if the target is dervish, it is kinda like free energy and health due to mysticism kicking in. Maybe they could make remaining enchantments on the target included in the expiration effect?
imo, AoDisench is fantastic, but its going to be one of those specified sort of elites, only catching meta if the meta allows it (which i think the new AoF might tbh).

as for the dervish thing.. its still going to hurt dervs, seeing as they probably needed the enchants they brought..
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Old Aug 11, 2008, 09:47 AM // 09:47   #48
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Maybe this is one of Anet's ways of addressing "Illusion is near obsolete in high-end pvp" or "We hate removing enchantments every 10 secs" crowd? I dunno; AoD works fine even at low investment of Illusion. But if AoF is the future meta, then so would be AoD for every mesmer and Pious Renewal for every dervish. And I don't think that will be happening.
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Old Aug 12, 2008, 02:01 AM // 02:01   #49
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Quote:
Originally Posted by sixofone
Shhhh! Or they'll nerf it!!


@Magikarp: It may be my imagination, but I think they tweaked the mob AI to hold off on using skills when they get hexed. I've been using [mistrust], and post update, the enemy spell-casters have been hesitating - sometimes they'll cast within the 6 sec window, sometimes they didn't. Prior to the update, it seemed like they'd go ahead and cast right away. (Like I said, it may be my imagination, but it did seem like mobs were behaving differently after the update.)
I remember them avoiding casting through Guilt or Shame back when Prophecies was all there was. Or maybe I was just dropping it on them after they'd already blown their load - 'twas a long time ago, after all, but it could be that instead of this being new they've just increased the chance of the mobs holding off.
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Old Aug 13, 2008, 09:30 PM // 21:30   #50
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I'm loving the new updates, particularly VoR for PVE:



It would work far far better if you were a mesmer or necro yourself and could add in a MM instead of water elly, but this is so much pwnage that HM feels broken now

The AI just suicides itself.

Now I need to find somewhere to farm elite mesmer tomes for my mes.

Last edited by bhavv; Aug 13, 2008 at 09:33 PM // 21:33..
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Old Aug 13, 2008, 09:42 PM // 21:42   #51
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Quote:
Originally Posted by bhavv
I'm loving the new updates, particularly VoR for PVE:



It would work far far better if you were a mesmer or necro yourself and could add in a MM instead of water elly, but this is so much pwnage that HM feels broken now

The AI just suicides itself.

Now I need to find somewhere to farm elite mesmer tomes for my mes.
i run almost the same thing except no ele, and me as a mesmer and with a Jag MM like you said :P
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Old Aug 13, 2008, 09:43 PM // 21:43   #52
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Quote:
Originally Posted by upier
Btw - this just hit me:
Let's say you have 10 in Insp - which gives you a +3 e-regen with LA.
In 10 secs that should give you some 10ish energy (one pip of e-regen should be 0.33 so 3 is 0.99) on top of the normal e-regen.
So you waste 5 energy to get LA up and running and then you waste (at least) 5 more energy to keep it going every 10 secs.
Which means that in 30 secs - you regen a bonus of about 10 energy (for the first 30 secs) and 15 for each additional 30 secs.

Now let's look at GoLE.
Every 30 secs - you save 15 energy.
With 0 investment.

Since LA is an Inspiration elite and requires a massive investment - I presume I made some mistakes with my math.
Right?
RIGHT?!?!?
0.33 * 3 = 1 thanks.

Also, I think saying that you would be casting anyways, regardless of whether or not you have Lyssa's Aura on... so it's safe to assume that you're not wasting energy to maintain it.
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Old Aug 13, 2008, 10:10 PM // 22:10   #53
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Quote:
Originally Posted by Magikarp
i run almost the same thing except no ele, and me as a mesmer and with a Jag MM like you said :P
Would be sweet with a full water hex elly (No CoP or PI on him), mesmer with VoR + CoP, 3 Necro's with SS / SV / MM + Insidious Parasite / PI / Necrosis / Barbs / Soul Barbs / Mark of Pain etc etc ...

Plus two RIT healers (not monks, put prot spells on the SS + SV) and an Imbagon. The SV necro wouldnt be a healer like mine is, he could have whatever other hexes you like.

PVE Hexway!
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Old Aug 13, 2008, 10:10 PM // 22:10   #54
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Quote:
Originally Posted by daze
[Glyph of swiftness] + fast casting... Sounds fun

just a thought. what about 2 mesmers heros

mez 1 [arcane mimicry] [visions of regret][glyph of swiftness]

mez 2 [arcane mimicry] [mantra of recovery][glyph of swiftness]

Is that too fast?
As you can probably tell from my other thread, I like [arcane mimicry] a lot
heros tend to be smart about it too.. they seem to only mimic skills from their primary profession. if none are available they resort to secondary profession, then if still none available they may take a useless one like [healers boon]
Well it would also depend on timing, if they even use it on their own profession at all. Whichever hero casts it first would most likely get the right elite, but the second mesmer might just get a double of their own elite on accident. (Hopes that makes sense lol)
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Old Aug 13, 2008, 10:14 PM // 22:14   #55
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Quote:
Originally Posted by Chicken of the Seas
Well it would also depend on timing, if they even use it on their own profession at all. Whichever hero casts it first would most likely get the right elite, but the second mesmer might just get a double of their own elite on accident. (Hopes that makes sense lol)
So just make sure the MoR Mesmer casts it first... that way, the VoR Mesmer ends up with either MoR or a mirror copy of VoR.
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Old Aug 14, 2008, 02:08 AM // 02:08   #56
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Quote:
Originally Posted by bhavv
Would be sweet with a full water hex elly (No CoP or PI on him), mesmer with VoR + CoP, 3 Necro's with SS / SV / MM + Insidious Parasite / PI / Necrosis / Barbs / Soul Barbs / Mark of Pain etc etc ...

Plus two RIT healers (not monks, put prot spells on the SS + SV) and an Imbagon. The SV necro wouldnt be a healer like mine is, he could have whatever other hexes you like.

PVE Hexway!
LOL thats broken hilarity in its best. I should start taking deep freeze for a stun effect and keep things clumped for CoP ... hmm..

Quote:
Originally Posted by Lyynyyrd
So just make sure the MoR Mesmer casts it first... that way, the VoR Mesmer ends up with either MoR or a mirror copy of VoR.
good trick
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Old Aug 14, 2008, 03:08 AM // 03:08   #57
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Quote:
Originally Posted by bhavv
Would be sweet with a full water hex elly (No CoP or PI on him), mesmer with VoR + CoP, 3 Necro's with SS / SV / MM + Insidious Parasite / PI / Necrosis / Barbs / Soul Barbs / Mark of Pain etc etc ...

Plus two RIT healers (not monks, put prot spells on the SS + SV) and an Imbagon. The SV necro wouldnt be a healer like mine is, he could have whatever other hexes you like.

PVE Hexway!
With all those hexes floating around, keeping some Ebon Vanguard Assassins up your collective sleeves might go a long way too...

Heck, if you've got a full human party, substitute an assassin each for the minion swarm and bring an illusion mesmer with the likes of Clumsiness and Wandering Eye instead of the MM... you know, just in case the bad guys didn't get the message.
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Old Aug 14, 2008, 06:45 AM // 06:45   #58
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Quote:
Originally Posted by Lyynyyrd
0.33 * 3 = 1 thanks.
I am pretty sure it's 0.99
BUT there is the possibility that GW makes it a 1.

Quote:
Originally Posted by Lyynyyrd
Also, I think saying that you would be casting anyways, regardless of whether or not you have Lyssa's Aura on... so it's safe to assume that you're not wasting energy to maintain it.
First of all I use the term "waste" very loosely.
Second of all - [Offering Of Blood] gives an e-gain (pretty much) equal to LA at 14 blood (compared to insp 14). Without having to cast anything to make it last more then 10 secs.
So how good really is LA?
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Old Aug 14, 2008, 07:24 AM // 07:24   #59
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I just know that it is much easier to manage energy with the new LA than with Mantra of Recall. At least now i dont have to worry that my Wastrel's Worry was completly useless cast. Also [Offering of Blood] requires health sacrifice. LA encourages you to use a skill, OoB brings you a step closer to death, (pretty much) same e-gain...
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Old Aug 14, 2008, 09:54 AM // 09:54   #60
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Quote:
Originally Posted by Chicken of the Seas
Well it would also depend on timing, if they even use it on their own profession at all. Whichever hero casts it first would most likely get the right elite, but the second mesmer might just get a double of their own elite on accident. (Hopes that makes sense lol)
Ya ive ran into that already. With 2 eles casting [elemental attunement] and [searing flames] long story short vekk ended up with 2 elemental attunements on his bar.
But all it really takes is a bit of micromanaging, nothing too crazy

Last edited by daze; Aug 14, 2008 at 09:56 AM // 09:56..
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